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DAEDALUS

HIERARCHICAL ZERO-SHOT VLA

Three-layer hierarchical VLA (GeneralVLA-inspired): affordance segmentation identifies graspable regions, text-driven 3D planning generates approach trajectories, collision-aware grasp execution handles physical interaction. Each layer independently testable.

MODULE STATUS: DEVELOPMENT

PROTEUS + ABYSSOS + CHIRON

3-LAYER

DIVISION
ANIMA
WAVE
W5
DOMAIN
MANIPULATION
WAVE 5 // ANIMA SUITE
MANIPULATION — HIERARCHICAL ZERO-SHOT VLA
DAEDALUS // W5 // 015/079
01THE CHALLENGE

MANIPULATION IS A STACK, NOT A MONOLITH

End-to-end VLAs learn everything jointly — perception, planning, execution — in a single opaque network. When they fail, you cannot tell which stage broke: did the model misidentify the object, plan an infeasible path, or miscalculate the grasp force?

Monolithic models also require hardware to debug. You can't test grasp planning without a robot, can't validate perception without a full pipeline. DAEDALUS decouples manipulation into three independently testable layers — debug each one offline, pre-hardware.

02THE SOLUTION

WHAT DAEDALUS DELIVERS

DAEDALUS is a three-layer hierarchical VLA: affordance segmentation → 3D trajectory planning → collision-aware grasp execution. Each layer runs independently, communicates via typed interfaces, and can be tested without hardware.

PIPELINE

  1. 01Affordance segmentation — identifies graspable regions, contact surfaces, and manipulation affordances from vision input
  2. 02Text-driven 3D planning — generates approach trajectories conditioned on natural language instructions and segmented affordances
  3. 03Collision-aware grasp execution — handles physical interaction with force control, collision avoidance, and adaptive grip
  4. 04Layer isolation — each stage independently testable with mock inputs, enabling pre-hardware validation

CAPABILITIES

  • AFFORDANCE SEGMENTATIONVision-based identification of graspable regions and contact surfaces using PROTEUS→ Know what to grasp before planning how to grasp it
  • KNOWLEDGE-GUIDED PLANNINGText-conditioned 3D trajectory generation via ABYSSOS depth and spatial reasoning→ Plan approach paths without trial-and-error on hardware
  • COLLISION-AWARE EXECUTIONForce-controlled grasp execution with CHIRON motor primitives and collision detection→ Safe physical interaction with adaptive grip strategies
03ENGINEERING

WHY THIS IS HARD

Decomposing manipulation into layers creates interface boundaries that most systems avoid:

  1. 01Affordance segmentation must generalize zero-shot to novel objects — no per-object training
  2. 02Planning layer receives segmentation masks, not raw images — information loss at the boundary must be minimized
  3. 03Trajectory generation must be collision-aware without full physics simulation — approximate but fast
  4. 04Grasp execution must handle force feedback in real-time while respecting planned trajectories
  5. 05Layer interfaces must be typed and versioned to allow independent testing and evolution
  6. 06Each layer has different latency requirements: segmentation (~100ms), planning (~200ms), execution (<10ms)

DAEDALUS solves this by defining clean typed interfaces between layers — affordance maps, trajectory specs, force profiles — enabling independent testing of each manipulation stage.

04BENCHMARKS

SYSTEM PERFORMANCE

Measured across the three-layer hierarchical pipeline:

SYSTEM PERFORMANCE
METRICVALUE
Testable Layers3 independently validated stages
Hardware RequirementOffline-capable — works pre-hardware
Planning ModeKnowledge-guided trajectory generation
Execution TransparencyFull layer-by-layer inspection
05BUILD STATUS

WHAT'S BUILT TODAY

3/5 COMPONENTS COMPLETE
WHAT'S BUILT TODAY
COMPONENTSTATUSNOTES
Affordance SegmentationCOMPLETEZero-shot graspable region detection via PROTEUS
3D Planning LayerCOMPLETEText-conditioned trajectory generation with ABYSSOS depth
Grasp ExecutionIN PROGRESSCHIRON motor primitives integration ongoing
Core modelsCOMPLETESegmentation and planning models production-ready
API layerIN PROGRESSPublic API, pending dataset infrastructure
06APPLICATIONS

WHERE DAEDALUS DEPLOYS

  • APP_01

    PRE-HARDWARE VALIDATION

    Test and debug manipulation pipelines entirely in software before deploying to physical robots — catch failures at each layer.

  • APP_02

    DEBUGGABLE MANIPULATION

    When a grasp fails, inspect which layer broke: bad segmentation, infeasible plan, or force miscalculation. No more black-box debugging.

  • APP_03

    MODULAR ROBOTICS

    Swap individual layers independently — upgrade perception without retraining planning, replace execution without changing the vision stack.

07TECHNOLOGY

UNDER THE HOOD

FOUNDATION: GENERALVLA-INSPIRED HIERARCHY

  • Three-layer decomposition: perception → planning → execution
  • Typed interfaces between layers for independent testing
  • Zero-shot affordance detection from vision foundation models
  • Text-conditioned trajectory planning with spatial reasoning

DAEDALUS IMPLEMENTATION

  • Layer 1: PROTEUS-based affordance segmentation with graspability scoring
  • Layer 2: ABYSSOS depth + language-conditioned 3D trajectory planner
  • Layer 3: CHIRON motor primitives with force feedback and collision avoidance
  • Typed inter-layer protocol: AffordanceMap → TrajectorySpec → ForceProfile

ANIMA MODULE INTEGRATION

  • PROTEUS provides zero-shot visual affordance segmentation
  • ABYSSOS provides monocular depth for 3D spatial reasoning
  • CHIRON provides motor primitive execution and force control

LAYER SPECIFICATIONS

  • Segmentation: ~100ms latency, mask output
  • Planning: ~200ms latency, trajectory output
  • Execution: <10ms loop, force-controlled
  • Mock interfaces for offline testing
08PAPERS

RESEARCH BASIS

  1. [01]GeneralVLA-inspired hierarchical manipulation — decomposed VLA with typed layer interfaces for testable robotics