- Dynamic Visual SLAM // 2512.06868
- GPU
- WAVE 6
BALDUR
THE DYNAMIC GUARD
BALDUR extends visual SLAM to dynamic environments where people walk, vehicles move, and objects change position. Using geometric patch-based bundle adjustment combined with reconstruction models, it separates static structure from dynamic objects in real-time, maintaining accurate localization even in crowded scenes. Real-world environments are never static — patrol robots navigate through crowds, warehouse robots work alongside humans, and field robots operate near moving vehicles. BALDUR ensures SLAM doesn't break when the world changes around the robot.
MODULE STATUS: DEVELOPMENTDynamic Separation
DYN
- DIVISION
- ANIMA
- WAVE
- W6
- DOMAIN
- SLAM & 3D
- WAVE 6 // ANIMA SUITE
- FOUNDATION — DYNAMIC SLAM
THE WORLD NEVER STAYS STILL
Real environments have moving people, vehicles, and objects. Standard SLAM breaks when the world changes.
Patrol robots navigate crowds, warehouse robots work with humans — dynamic SLAM is essential.
WHAT BALDUR DELIVERS
BALDUR extends visual SLAM to dynamic environments with geometric patch-based bundle adjustment separating static structure from dynamic objects.
CAPABILITIES
- Geometric patch-based bundle adjustment
- Static/dynamic object separation
- Accurate localization in crowded scenes
- Real-time dynamic environment handling
WHY THIS IS HARD
Building BALDUR requires solving multiple coupled problems:
- 01Separating moving objects from static structure in real-time
- 02Maintaining map consistency with frequent scene changes
- 03Handling partial occlusions from dynamic objects
- 04Robust tracking through crowded environments
BALDUR solves these through careful architecture design and rigorous validation.
PROOF, NOT PROMISES
Key metrics:
| METRIC | VALUE |
|---|---|
| Dynamic Separation | Real-time |
| Crowd Handling | Yes |
| Accuracy | Sub-cm drift |
| Backend | GPU |
WHAT'S BUILT TODAY
| COMPONENT | STATUS | NOTES |
|---|---|---|
| Static/Dynamic Sep | COMPLETE | Patch-based separation |
| Bundle Adjustment | COMPLETE | Geometric patch BA |
| Dynamic Tracking | IN PROGRESS | Multi-object tracking |
| Crowd Mode | IN PROGRESS | Dense crowd handling |
| Core models | COMPLETE | Dynamic SLAM validated |
| API layer | IN PROGRESS | Dynamic map streaming |
WHERE BALDUR DEPLOYS
- APP_01
WAREHOUSE OPS
Navigation alongside human workers and forklifts.
- APP_02
PATROL ROBOTS
Navigate through crowds without losing localization.
- APP_03
URBAN AUTONOMY
Driving through traffic with moving vehicles.
UNDER THE HOOD
FOUNDATION: DYNAMIC VISUAL SLAM
- Geometric patch-based bundle adjustment
- Static/dynamic object separation
- Accurate localization in crowded scenes
KEY INNOVATION
BALDUR extends visual SLAM to dynamic environments with geometric patch-based bundle adjustment separating static structure from dynamic objects.
DEPLOYMENT
- REST API
- Docker containerized
- Prometheus metrics
- Configurable backends
COMPUTE
- PRIMARY
- GPU
- EDGE
- Optimized inference
- API
- REST + streaming
PAPERS
- [01]Dynamic Visual SLAM (2512.06868)